Tag: gaming
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Good Gamer Entertainment (GOOD.C) up 93% with switch to municipal AI software concept
In late 2021, the team behind market awareness/online marketing group Native Ads ventured into their own e-sports deal through the creation of Good Gamer Entertainment (GOOD.C). It, well, wasn’t a smash. To be fair, not many e-sports deals have been a smash. Most chased a sector everyone thought was going to be hot, but which struggled…
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Could GameOn Entertainment Technologies (GET.C) customer engagement model be the next stage of entertainment evolution?
Occasionally members of the Canadian telecom oligopoly will try to entice me with their cable offerings, but I haven’t had cable in over ten years. I don’t think I’ve ever actually paid a cable-bill in my life outside of the various streaming services I use. And I won’t. The reason for this is simple: I…
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Flashback: Intema Solutions (ITM.V) makes a big boy move, will acquire Loot.Bet online gaming platform
(First posted May 8, 2021) For the last few months, the conversation around Intema Solutions (ITM.V) has gone something like this: Intema: We bought an online health platform! Market: Meh. We’ll buy a little. Intema: We bought an e-sports tournament platform! Market: Only 50,000 registered users? Huh. We’ll buy a little.. Intema: We bought an…
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FansUnite Entertainment (FANS.C) partners with TGS Esports
FansUnite Entertainment (FANS.C) has announced a strategic partnership with TGS Esports to launch live esports tournament prediction games. “The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market…TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports…
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Interactive Games Technologies (BETS.C): The door is opening, and not just in North America
Adopting a sin as an acceptable, taxable business is slow going. From the moment our government overlords decide to un-ban a thing, it takes often years, even decades, to move through the many stages of evolution before it can become fully embraced by society. Take booze as an example. In the 1930’s, coming out of…
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FansUnite Entertainment (FANS.C) enlists compliance firm, OneComply, to aid the bounce into American gambling jurisdiction
Fansunite Entertainment (FANS.C) has forged a partnership with Vancouver-based compliance and licensing solution OneComply to offer advice on protocol and strategy on entering other legalized North American gambling hotspots today, according to a press release. This moves comes shortly after the repeal of the Professional and Amateur Sports Protection Act (PASPA), which has orchestrated a…
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FansUnite (FANS.C) surprises market, earns European online casino gaming licenses
In an announcement that will have surprised many, FansUnite (FANS.C) announced Monday their Askott Entertainment and E.G.G. subsidiaries have received approval from the Malta Gaming Authority for a Gaming Service License and Critical Gaming Supply license, allowing the group to provide online casino games, fixed odds betting, pool betting, and controlled skill games across Europe.…
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FansUnite (FANS.C) flying hard, a three-week three-bagger as revenues leap
FansUnite (FANS.C) is the star of the junior exchanges these past few weeks, accelerating hard on the back of good financial news earlier this month, to be up some 200% in three weeks. The run has seen stock in the company move from a 52-week low of $0.185 up to $0.57 today, with trading volume…
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FansUnite (FANS.C) agrees e-sports data supply deal with online betting platform
Just a few months since announcing they were merging with Askott Entertainment, a deal that brought casino gaming and daily fantasy sports access to FansUnite’s (FANS.C) sports betting platform, FANS has announced another partnership, this time with Pinnacle Solutions, an award-winning online B2B e-sports betting platform. The deal will add Pinnacle’s e-sports data and odds…
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AMPD Ventures (AMPD.C) begins trading on the CSE today – here’s why it matters for internet users
The year is 2029. A rogue and non-copyright protected artificial intelligence system has gained sentience and launches an Oedipal war against humanity, its creators. Our best hopes for survival lie in the child-prodigy gamers of yester-year, trained for maximum lethality in combat, vehicle operations and strategy thanks to high-performance computing servers which cuts latency to…